8/1/2023 0 Comments Rso mod factorio downloadFor example, if you are making an advanced circuit factory and want to ship in electronic circuits, and want to see the remaining copper cable requirements on their own.Ĭlicking on the icon a second time will restore its dependencies. How do I interpret the pipe numbers on the "Factory" tab? This feature is not compatible with certain items, namely those that have no dependencies, and those that don't map one-to-one with a recipe. Pipe throughput is inversely proportional to the length of the pipe. Version: 0 There are many examples in Factorio download game related to how to. This means that the longer a pipe is, the more parallel lanes of pipes will be required. which are 14x14 blocks Factorio Rso Vs Rail World With the blueprint icon. Say the solution calls for 7500 units of heavy oil per second. With the default "minimum pipe length" setting, the calculator will display a value of " × 7 ≤ 47." This means you will need seven parallel lanes of pipes, each with a maximum length of 47 segments. The "minimum pipe length" setting controls the minimum number of segments that a pipe will be permitted before the calculator uses multiple lanes of pipes. It defaults to 17, which corresponds to a fluid rate of 1200/s, which is the output rate of an offshore pump. If you want to change the RSO config, look for the rsoconfig and rsoresourceconfig files. The number of pipes will be omitted if only one pipe is required. I need to update this with more details about the implementation and explain some of the configuration options. For now, just take a look at the source and it should be easy to understand I hope. How can I give you money? I'm on Patreon.Above you can see me launching one of Zytukin rockets-mainly because I've never advanced to rocket silo technology in my own games. Majestic! And not to worry, there are plenty of spare rocket silos, as you can see. I also asked if Zytukin used mods or console commands. Now the bonuses of the modules grow exponentially with increasing levels. "The factory uses a lot of raw materials so I have used console codes to place large patches of ore far away from the factory and use trains to deliver it. The starting value, multipliers and some other parameters are configurable. I am waiting for the update.This could also be done with the RSO ( Resource Spawner Overhaul) mod automatically."Īmong the list of mods Zytukin uses are FAT Controller (it lets you remotely control trains), Landfill (which lets you change water tiles to land), Foreman (a blueprint management mod), Blueprint Flipper (lets you mirror your blueprints) Color Coding (you can color code trains based on what they're hauling), and Launch Control (for launching rockets automatically).īelow you can see a few more images of the 500 hour factory, and the full gallery with descriptions here. I've read about the lag issues with Treefarm, there's an issue posted on their Github page. We just unlocked the blue research, going smoothly, great pack overall, thanks a lot =) That was before the update, but there was no info about this on their thread so we didn't try the new version yet. But other than that we didn't notice much lag.Īlso, we had to remove "Macromanaged Turret" as it caused desync issue. I'm begining to think about fixing the code of treefarm. Everytime when the storage is full we wonder if it's a biter attack or simply too much wood lol. We also got issue with treefarm when it's chest is full, look like it's constantly trying to cut the mature trees but it can't and we get constant lag spike. As for lag spike, my friend have a pretty average computer and we get a fair warning when one of the massive pack of biter decide it's time to attack, it just lag so much when hundreds of biter look for a path to our base. Tags: Modpack, Farlands, Angel's mods, Bob's mods, RSO, TrainsĪngelstrigger-refining-enableproductivity_0.1.1Īsekhan wrote:Awesome pack, we're using it as initiation to modded Factorio, so far we love it. License: MIT, for indiviual mod licenses see the respective linked mod threads. All mods are carefully hand-picked to enhance the gameplay. You will find out that this modpack does not add multiple mods that all do the same thing. I also made sure to not add redundant mods. Together with Bob's mods both add an additional layer of complexity that should postpone the end game by several hours. Angel's mods revamp the resource system by reducing the amount of different ores and instead adding compound ores from which the vanilla ores and Bob's ores are extracted. That is why there are many train companion mods included. RSO is used to space out the resource generation and adds the need to use trains. Description: The modpack is based on RSO, Angel's mods, Bob's mods and Misanthrope.
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